Material properties and relative size and positioning of human organs are notional only.
Key to particle-track color
p (proton) |
orange |
n (neutron) |
black |
γ (photon) |
blue |
+ charged ions |
red |
Steps to create this X3D scene
-
/vis/open VRML2FILE
in order to create a VRML output file from the simulation results.
- Converted the VRML file (g4ß_00.wrl) to X3D XML encoding using view3dscene.
-
Changed the scaling and orientation of the X3D scene to be compatible with the X3D default viewpoint
on the +Z axis and located approx 10 world units (meters) from the origin. The underlying units of the
gemc coordinate system were millimeters. This was done with a text editor. Also added a light gray background so
that neutron tracks -- rendered in black -- would be visible.