An X3D scene based on results of running the Human Body Example available from the Jefferson Laboratory documentation for the Geant4 Monte Carlo application

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Material properties and relative size and positioning of human organs are notional only.
Key to particle-track color
p (proton) orange
n (neutron) black
γ (photon) blue
+ charged ions red
Steps to create this X3D scene
  1. Run the Docker installation of the gemc application. Before executing the simulation of 50 events, entered the underlying GEANT4 command:
    /vis/open VRML2FILE
    in order to create a VRML output file from the simulation results.
  2. Converted the VRML file (g4ß_00.wrl) to X3D XML encoding using view3dscene.
  3. Changed the scaling and orientation of the X3D scene to be compatible with the X3D default viewpoint on the +Z axis and located approx 10 world units (meters) from the origin. The underlying units of the gemc coordinate system were millimeters. This was done with a text editor. Also added a light gray background so that neutron tracks -- rendered in black -- would be visible.